Featured
Every current build, ready to play right now—from finished early access releases to brand-new previews.
Games
Five worlds currently taking shape—from moonlit gardens and lonely motels to distant fire towers, civilizations spanning ten thousand years, and one new story just passing through.
Midnight INN
Decide who is safe to stay—and who needs to be evicted before the night takes a turn. Read the guests, watch for inconsistencies, and make the call.
Moonlit Greenhouse
Grow magical plants beneath the moonlight. Discover 20+ plant species, combine 5+ traits, unlock multiple upgrade tiers, and uncover memories hidden inside a cozy inherited greenhouse.
Fire Tower North
Watch, listen, and explore. Scan the wilderness, track smoke, fires, wildlife, and strange events—then leave the tower to explore the land and uncover the mystery below.
Desktop Civilization
Guide a clan from stacked stones to portal travel. Build trade routes, sign treaties, wage wars, survive disasters, and watch your civilization evolve across more than 10,000 years.
Passing Through
Rain on glass, a bell in the night, and fifty lives waiting down the road. Check in weary travelers, hold on to what they leave behind, and piece together their stories one memory at a time.
TimmyText v1
Our first project from way back in the day. Enjoy a little nostalgia with a Zork-style text adventure—ASCII art and all.
A small doorway into TimmyText.
Choose a story, read the scene, and type what you want to do. Type help at any time to see the commands.
Runs entirely in your browser. No download or sign-in needed.
Roadmap
A living snapshot of what we are polishing, balancing, rebuilding, and expanding next.
Moonlit Greenhouse
Endgame fixes, asset recalibration, game-length extension, additional plants, more traits, and more cozy surprises.
Midnight INN
Balance RNG statistics, reduce rare-event frequency, add updated sprites and backgrounds, deepen guest storylines, and synchronize peek images with ongoing suspicion.
Fire Tower North
Finish the travel system, expand locations and sub-locations, update branching NPC dialogue, revise multiple endings, and refine movement.
Desktop Civilization
Optimize RNG, balance relaxed and brutal modes, expand disasters and major events, extend the story, and add future provinces and city upgrades.
Zen
Catch the breeze. Relax for a moment. These four little windows are adapted from the original TimmyOS Zen tab.
Stay awhile.
Snow, rain, ocean, and fire—exactly as they appear in TimmyOS.
A hand-picked browser version of the quietest features is coming soon.
Journal
Small updates from behind the scenes.
Moonlit Greenhouse update v1.0.3 — Full Release
Moonlit Greenhouse has been updated to v1.0.3, the full release, now live on itch.io. Added the Night Market, added the town map, added the Drying Apothecary, added 2 new secret rooms, added new artwork to the artwork book in the study, polished and tweaked game fixes, added Mara's Trading Inn to the town map alongside the Night Market. Updated QOL fixes. Added new town happiness and elixirs for level 2 greenhouse. Updated the progression log and ending to match the new game flow.
Uploaded full game: Moonlit Greenhouse (early access)
The full early access build of Moonlit Greenhouse is live now on itch.io.
Uploaded full game: Midnight INN (early access)
The full early access build of Midnight INN is live now on itch.io.
Uploaded full game: Desktop Civilization (early access)
The full early access build of Desktop Civilization is live now on itch.io.
Uploaded preview: Fire Tower North (Lookout Tower North)
A preview build of Fire Tower North is live now on itch.io.
Uploaded preview: Passing Through
A preview build of Passing Through is live now on itch.io.
The website is live.
Sheet Ghost Studios officially has a home on the web. Thank you for being here at the beginning.